mickeyandcompany:

Concept art and animation panels for Treasure Planet 2

Before Treasure Planet was shown in cinemas, Thomas Schumacher, then president of Walt Disney Feature Animation, mentioned the possibilities of having direct-to-video releases for Treasure Planet as well as a television series. He stated that they already had “a story and some storyboards and concepts up and a script for what a sequel to [Treasure Planet] could be,” and that they also had a “notion” of what the series would be.
Director Jun Falkenstein and screenwriter Evan Spiliotopoulos began early development on Treasure Planet 2. In the sequel, Jim Hawkins and Kate, his love interest and classmate at the Royal Interstellar Academy, must team with Long John Silver to stop the villainous Ironbeard from freeing the inmates of Botany Bay Prison Asteroid. Willem Dafoe was set to voice Ironbeard. The sequel was canceled when Treasure Planet disappointed at the box office.

(Sources: x, x)
Zoom Info
mickeyandcompany:

Concept art and animation panels for Treasure Planet 2

Before Treasure Planet was shown in cinemas, Thomas Schumacher, then president of Walt Disney Feature Animation, mentioned the possibilities of having direct-to-video releases for Treasure Planet as well as a television series. He stated that they already had “a story and some storyboards and concepts up and a script for what a sequel to [Treasure Planet] could be,” and that they also had a “notion” of what the series would be.
Director Jun Falkenstein and screenwriter Evan Spiliotopoulos began early development on Treasure Planet 2. In the sequel, Jim Hawkins and Kate, his love interest and classmate at the Royal Interstellar Academy, must team with Long John Silver to stop the villainous Ironbeard from freeing the inmates of Botany Bay Prison Asteroid. Willem Dafoe was set to voice Ironbeard. The sequel was canceled when Treasure Planet disappointed at the box office.

(Sources: x, x)
Zoom Info
mickeyandcompany:

Concept art and animation panels for Treasure Planet 2

Before Treasure Planet was shown in cinemas, Thomas Schumacher, then president of Walt Disney Feature Animation, mentioned the possibilities of having direct-to-video releases for Treasure Planet as well as a television series. He stated that they already had “a story and some storyboards and concepts up and a script for what a sequel to [Treasure Planet] could be,” and that they also had a “notion” of what the series would be.
Director Jun Falkenstein and screenwriter Evan Spiliotopoulos began early development on Treasure Planet 2. In the sequel, Jim Hawkins and Kate, his love interest and classmate at the Royal Interstellar Academy, must team with Long John Silver to stop the villainous Ironbeard from freeing the inmates of Botany Bay Prison Asteroid. Willem Dafoe was set to voice Ironbeard. The sequel was canceled when Treasure Planet disappointed at the box office.

(Sources: x, x)
Zoom Info
mickeyandcompany:

Concept art and animation panels for Treasure Planet 2

Before Treasure Planet was shown in cinemas, Thomas Schumacher, then president of Walt Disney Feature Animation, mentioned the possibilities of having direct-to-video releases for Treasure Planet as well as a television series. He stated that they already had “a story and some storyboards and concepts up and a script for what a sequel to [Treasure Planet] could be,” and that they also had a “notion” of what the series would be.
Director Jun Falkenstein and screenwriter Evan Spiliotopoulos began early development on Treasure Planet 2. In the sequel, Jim Hawkins and Kate, his love interest and classmate at the Royal Interstellar Academy, must team with Long John Silver to stop the villainous Ironbeard from freeing the inmates of Botany Bay Prison Asteroid. Willem Dafoe was set to voice Ironbeard. The sequel was canceled when Treasure Planet disappointed at the box office.

(Sources: x, x)
Zoom Info
mickeyandcompany:

Concept art and animation panels for Treasure Planet 2

Before Treasure Planet was shown in cinemas, Thomas Schumacher, then president of Walt Disney Feature Animation, mentioned the possibilities of having direct-to-video releases for Treasure Planet as well as a television series. He stated that they already had “a story and some storyboards and concepts up and a script for what a sequel to [Treasure Planet] could be,” and that they also had a “notion” of what the series would be.
Director Jun Falkenstein and screenwriter Evan Spiliotopoulos began early development on Treasure Planet 2. In the sequel, Jim Hawkins and Kate, his love interest and classmate at the Royal Interstellar Academy, must team with Long John Silver to stop the villainous Ironbeard from freeing the inmates of Botany Bay Prison Asteroid. Willem Dafoe was set to voice Ironbeard. The sequel was canceled when Treasure Planet disappointed at the box office.

(Sources: x, x)
Zoom Info
mickeyandcompany:

Concept art and animation panels for Treasure Planet 2

Before Treasure Planet was shown in cinemas, Thomas Schumacher, then president of Walt Disney Feature Animation, mentioned the possibilities of having direct-to-video releases for Treasure Planet as well as a television series. He stated that they already had “a story and some storyboards and concepts up and a script for what a sequel to [Treasure Planet] could be,” and that they also had a “notion” of what the series would be.
Director Jun Falkenstein and screenwriter Evan Spiliotopoulos began early development on Treasure Planet 2. In the sequel, Jim Hawkins and Kate, his love interest and classmate at the Royal Interstellar Academy, must team with Long John Silver to stop the villainous Ironbeard from freeing the inmates of Botany Bay Prison Asteroid. Willem Dafoe was set to voice Ironbeard. The sequel was canceled when Treasure Planet disappointed at the box office.

(Sources: x, x)
Zoom Info
mickeyandcompany:

Concept art and animation panels for Treasure Planet 2

Before Treasure Planet was shown in cinemas, Thomas Schumacher, then president of Walt Disney Feature Animation, mentioned the possibilities of having direct-to-video releases for Treasure Planet as well as a television series. He stated that they already had “a story and some storyboards and concepts up and a script for what a sequel to [Treasure Planet] could be,” and that they also had a “notion” of what the series would be.
Director Jun Falkenstein and screenwriter Evan Spiliotopoulos began early development on Treasure Planet 2. In the sequel, Jim Hawkins and Kate, his love interest and classmate at the Royal Interstellar Academy, must team with Long John Silver to stop the villainous Ironbeard from freeing the inmates of Botany Bay Prison Asteroid. Willem Dafoe was set to voice Ironbeard. The sequel was canceled when Treasure Planet disappointed at the box office.

(Sources: x, x)
Zoom Info
mickeyandcompany:

Concept art and animation panels for Treasure Planet 2

Before Treasure Planet was shown in cinemas, Thomas Schumacher, then president of Walt Disney Feature Animation, mentioned the possibilities of having direct-to-video releases for Treasure Planet as well as a television series. He stated that they already had “a story and some storyboards and concepts up and a script for what a sequel to [Treasure Planet] could be,” and that they also had a “notion” of what the series would be.
Director Jun Falkenstein and screenwriter Evan Spiliotopoulos began early development on Treasure Planet 2. In the sequel, Jim Hawkins and Kate, his love interest and classmate at the Royal Interstellar Academy, must team with Long John Silver to stop the villainous Ironbeard from freeing the inmates of Botany Bay Prison Asteroid. Willem Dafoe was set to voice Ironbeard. The sequel was canceled when Treasure Planet disappointed at the box office.

(Sources: x, x)
Zoom Info

mickeyandcompany:

Concept art and animation panels for Treasure Planet 2

Before Treasure Planet was shown in cinemas, Thomas Schumacher, then president of Walt Disney Feature Animation, mentioned the possibilities of having direct-to-video releases for Treasure Planet as well as a television series. He stated that they already had “a story and some storyboards and concepts up and a script for what a sequel to [Treasure Planet] could be,” and that they also had a “notion” of what the series would be.

Director Jun Falkenstein and screenwriter Evan Spiliotopoulos began early development on Treasure Planet 2. In the sequel, Jim Hawkins and Kate, his love interest and classmate at the Royal Interstellar Academy, must team with Long John Silver to stop the villainous Ironbeard from freeing the inmates of Botany Bay Prison Asteroid. Willem Dafoe was set to voice Ironbeard. The sequel was canceled when Treasure Planet disappointed at the box office.

(Sources: x, x)

saucywenchwritingblog:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

THIS!  I see so many people post art or stories and say it’s just a drabble or doodle, it probably isn’t any good, people aren’t going to like it. 
There are always going to be people who are willing to tear you down.  Don’t do their work for them.  Even if you can’t say good things, it doesn’t mean you have to say negative things. 

saucywenchwritingblog:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.




This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

THIS!  I see so many people post art or stories and say it’s just a drabble or doodle, it probably isn’t any good, people aren’t going to like it. 

There are always going to be people who are willing to tear you down.  Don’t do their work for them.  Even if you can’t say good things, it doesn’t mean you have to say negative things. 

lukeskywalkersseveredhand:

posthumorlessly:

thetallblacknerd:

sugahsrevolution:

lucyintheskywithfandoms:


#the moment I knew I had to be indiana jones

This was actually Harrison Ford improvising. There was supposed to be a long complicated battle where he used the whip to disarm the guy, but Harrison had dysentery and it was hot and he said “Hey Steven can I just shoot him?” and Spielberg liked it so much it went in the movie.

Dysentery never looks so delicious

That guy who he shot spent months training with the sword

Ford was literally on the verge of dying during this part of the production.

First rule of the Doctor Jones fandom ALWAYS reblog this gifset when it comes on your dashboard.
Zoom Info
lukeskywalkersseveredhand:

posthumorlessly:

thetallblacknerd:

sugahsrevolution:

lucyintheskywithfandoms:


#the moment I knew I had to be indiana jones

This was actually Harrison Ford improvising. There was supposed to be a long complicated battle where he used the whip to disarm the guy, but Harrison had dysentery and it was hot and he said “Hey Steven can I just shoot him?” and Spielberg liked it so much it went in the movie.

Dysentery never looks so delicious

That guy who he shot spent months training with the sword

Ford was literally on the verge of dying during this part of the production.

First rule of the Doctor Jones fandom ALWAYS reblog this gifset when it comes on your dashboard.
Zoom Info
lukeskywalkersseveredhand:

posthumorlessly:

thetallblacknerd:

sugahsrevolution:

lucyintheskywithfandoms:


#the moment I knew I had to be indiana jones

This was actually Harrison Ford improvising. There was supposed to be a long complicated battle where he used the whip to disarm the guy, but Harrison had dysentery and it was hot and he said “Hey Steven can I just shoot him?” and Spielberg liked it so much it went in the movie.

Dysentery never looks so delicious

That guy who he shot spent months training with the sword

Ford was literally on the verge of dying during this part of the production.

First rule of the Doctor Jones fandom ALWAYS reblog this gifset when it comes on your dashboard.
Zoom Info
lukeskywalkersseveredhand:

posthumorlessly:

thetallblacknerd:

sugahsrevolution:

lucyintheskywithfandoms:


#the moment I knew I had to be indiana jones

This was actually Harrison Ford improvising. There was supposed to be a long complicated battle where he used the whip to disarm the guy, but Harrison had dysentery and it was hot and he said “Hey Steven can I just shoot him?” and Spielberg liked it so much it went in the movie.

Dysentery never looks so delicious

That guy who he shot spent months training with the sword

Ford was literally on the verge of dying during this part of the production.

First rule of the Doctor Jones fandom ALWAYS reblog this gifset when it comes on your dashboard.
Zoom Info

lukeskywalkersseveredhand:

posthumorlessly:

thetallblacknerd:

sugahsrevolution:

lucyintheskywithfandoms:

#the moment I knew I had to be indiana jones

This was actually Harrison Ford improvising. There was supposed to be a long complicated battle where he used the whip to disarm the guy, but Harrison had dysentery and it was hot and he said “Hey Steven can I just shoot him?” and Spielberg liked it so much it went in the movie.

Dysentery never looks so delicious

That guy who he shot spent months training with the sword

Ford was literally on the verge of dying during this part of the production.

First rule of the Doctor Jones fandom ALWAYS reblog this gifset when it comes on your dashboard.